![]() In the long run, survival requires patience. Dark Souls III is also clever in the way it plays on your false sense of comfort: many deaths come when you underestimate an enemy you've killed dozens of times before. Each enemy is a unique threat, and in groups, they grow more dynamic and punishing, demanding a flexible approach to combat. Obstacles come in a variety of grotesque forms along the way: hulking giants and feral dogs ancient knights and suicidal monks. The level design encourages wandering without losing focus.ĭark Souls displays a confidence often missing from many modern games-the secrets are here whether you find them or not. ![]() There's usually more than one path you can take through the world at any time-to new bosses, secret dungeons, or new areas entirely-but never too many that it feels overwhelming. It's also impressive how Dark Souls III strikes a balance between exploration and guidance. A sense of mystery pervades Dark Souls III's gloomy world, and there's a confidence on display that's often missing from many modern games-Dark Souls III has secrets, whether you find them or not. Giants bow their heads in exhaustion among the rafters of the Cathedral of the Deep. ![]() This macabre locale has subtle stories to tell-enemies on the Road of Sacrifices behave defensively, only attacking once attacked. Bonfire checkpoints strewn throughout Dark Souls III allow for easy fast travel, and returning to Firelink becomes a welcome reprieve from the surrounding world. Returning to the Firelink Shrine hub world in order to level up character stats, weapon quality, and the health-imbuing estus flask seems tedious at first, but as time goes by, you'll recruit helpful companions that set up camp at your base, granting useful items and buffs throughout your playthrough. Many of Dark Souls III's secrets won't be clear until your second playthrough. In this dangerous world of swamps, prisons, and undead villages, every milestone is a victory. It's a testament to the level design that discovering a bonfire checkpoint is as important as levelling your character or defeating a challenging boss. The world itself is a disconnected series of detailed areas-some sprawl outward, while others stack on top of themselves, folding back and looping around in intricate webs. This is a game that recognizes the value of perseverance, tearing you down before it pulls you back up, reinforcing the spots where it broke you, preparing you for that next valley just down the road. As with its predecessors, playing Dark Souls III means accepting two extremes: recurring defeat, and the reward of breaking through it. It gives minimal direction and little room for error. This is the third in a series of dark fantasy role-playing games known for their brutal difficulty and unforgiving nature. By clicking 'enter', you agree to GameSpot's
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